
local CLASS = {}

CLASS.DisplayName			= "Ghosts"
CLASS.WalkSpeed 			= 230
CLASS.CrouchedWalkSpeed 	= 0.2
CLASS.RunSpeed				= 400
CLASS.DuckSpeed				= 0.2
CLASS.DrawTeamRing			= false

function CLASS:Loadout( pl )

	pl:GiveAmmo(20, "Buckshot")
	pl:GiveAmmo(400, "SMG1")
	pl:GiveAmmo(50, "pistol")

	pl:Give("weapon_pistol")
	pl:Give("weapon_shotgun")
	pl:Give("weapon_smg1")
	pl:Give("item_ar2_grenade")

	pl:SetModel("models/player/odessa.mdl")

end

player_class.Register( "Ghosts", CLASS )